AI Insights · Timothy · July 2024
Top 5 io Games Apps in Poland Q2 2024
Explore the download, revenue, and active user trends for the top 5 io games in Poland during Q2 2024.
In the second quarter of 2024, the top 5 io games in Poland experienced varying trends across downloads, revenue, and active users, according to Sensor Tower data. Here’s a closer look at the performance of these popular apps:
Paper.io 2 saw a notable increase in downloads, starting at approximately 12.7K in early April and climbing to 18.2K by the end of June. Revenue fluctuated throughout the quarter, peaking at around $221 in the first week of April and maintaining a steady range between $119 and $181 in subsequent weeks. Weekly active users showed a positive trend, rising from 60.7K at the beginning of April to 70.7K by the end of June.
Snake Clash! demonstrated a significant growth in downloads, increasing from 11.9K in early April to 21.6K in the last week of June. Revenue also showed an upward trend, with a peak of $174 in mid-May and consistent earnings around $168 towards the end of the quarter. The app's weekly active users increased considerably, from 68.8K at the start of April to 106.5K by the end of June.
Hole.io experienced a mixed performance. Downloads surged from 4.3K in early April to 14.7K by the end of June. Revenue saw modest growth, peaking at $144 in the first week of May and stabilizing around $80-$122 in the following weeks. Weekly active users fluctuated but ended on a high note, increasing from 50.3K in early April to 67.6K by the end of June.
Snake.io - Fun Online Snake showed a steady rise in downloads, from 8.1K at the beginning of April to 11.9K by the end of June. Revenue remained relatively stable, with minor fluctuations between $36 and $87 throughout the quarter. Weekly active users initially decreased but recovered towards the end, starting at 82.6K in early April and reaching 89.7K by the end of June.
Harvest.io had a more modest performance. Downloads ranged from 2.6K to 7.5K, with a peak in late April. Revenue remained minimal, with only occasional increases up to $6. Weekly active users grew from 25.3K in early April to 36.5K by the end of June, showing consistent engagement.
For more detailed insights and data, visit Sensor Tower.